Darrell K. Rigby’s article in the Harvard Business Review, “Digital-Physical Mashups,” encourages businesses and organizations to meet the needs of customers who “weave their digital and physical worlds so tightly together that they can’t fathom why companies haven’t done the same.”
Hosted by General Assembly, “A Day in the Life of a UX Designer at Essential,” provided an overview of the key activities, collaborations, processes, and concepts that make up what we do as UX designers.
As evaluation practices increase, what role can design play? Recently, trends in government program administration offer an opportunity for designers to participate after launch as well, in program evaluation.
The word “innovation” is brandished everywhere. It’s a compelling concept and every day we enjoy working with our clients to deliver them its promise. According to Google Ngram Viewer (which calculates the frequency of word use in publications between 1800 and 2008), “innovation” was used 73% more frequently in 2008 than it was in 1908.
Following the “It” convention of the NE IDSA conference we move to some of the trends from NYCxDesign week 2014. To echo our observations from last year the underlying trend was simplicity, the less is more mantra is still holding strong in 2014.
TO HEAR RAYMOND TURNER tell it, we design leaders have an awful lot on our plates. Not only do we frequently find ourselves as the sole interpreters between disciplines that rarely communicate if we are not involved, but we also manage budgets that can be “the largest single sum that the board of most companies knows the least about.”
NYCxDESIGN Week was buzzing with great events this year! May was all about design in NYC. Starting off with a well timed IDSA North East regional conference focused on Industrial Design and its relationship with startups and entrepreneurs.
The current state of the health experience is fragmented and limited in scope- failing to connect disparate sources of data into one cohesive system that paints a clear picture for individuals and society as a whole.
Recently I read Storytelling for User Experience: Crafting Stories for Better Design, a book [Whitney Quesenbery] co-authored with Kevin Brooks. As a researcher and a designer, storytelling has been part of my life for a long time. However, I found her book to be a comprehensive source of inspiration about how a compelling story can establish a common ground of communication among all the stakeholders.
The April issue of Fast Company has a thought-provoking blurb about an acquisitional approach to R&D. As the Lean Startup method gains traction and permeates into corporate culture, big companies are passing up long-term investment in R&D strategies and acquiring startups instead.